It's not uncommon for AI to have +150-200 food by the beginning of mid game. Sometimes AIs just refuse to choose a third civic.ĪIs tend to overdo it with food. Rogue Servitors spam Organic Sanctuaries at the rate they can't fill. Xeno-isolationist spritualists successfully employed non-sentient robots to keep up with other AIs.
How to play stellaris 2.2.4 upgrade#
They build a few of them later on and even upgrade them, but that's still very much behind what a player would typically do even if not targeting science with a dedicated build.ĪI still sometimes has missing scientists.ĪI also tends to spam rare resource production buildings even though he doesn't have any uses for it yet. Machine Empires and Technocracies tend to have higher science because of their special jobs (Determined Exterminators in particular tend to have twice or thrice the science of any other empire by midgame).
![how to play stellaris 2.2.4 how to play stellaris 2.2.4](https://i.ytimg.com/vi/QdxJVYpwIfU/maxresdefault.jpg)
Their science rate caps once they are done expanding. Same, once AI gets access to Alloy Megaforges their alloy production stops stagnating at +10-30 and goes up to +100.ĪI still largely ignores science labs until 2300. Even if it comes to that it doesn't mean that AI quickly collapses – because of one particular abuse which AI uses awfully well AI can last rather long and even appear relatively stable from the outside view. If AI delays getting fabricators while raising their population via immigration or other means they can ruin their economy. Once AI gets access to Civilian Fabricators they solve lack of Consumer Goods for good. In theory AI's obsession with Precinct Houses may lead to AI becoming broke due to unsufficient Consumer Goods, but AI somehow can resolve that. Typical AI non-capital 30-Pop planet is 3 Precinct Houses, 2 Industrial Complexes and 1 Alloy Foundry. Because they're so obsessed with Precinct Houses they waste building slots.
![how to play stellaris 2.2.4 how to play stellaris 2.2.4](https://i.ytimg.com/vi/n-urYO0nXzw/maxresdefault.jpg)
As a result by 2300 the discrepancy in fleet power between AIs is pretty big – 12k top AI and 2k underdogs.Īnother way to describe AI economies is “stable but small”. This is mostly because AI don't push it with military if he thinks he can't help it. Speaking about resources, AI doesn't go broke that easily by midgame anymore. Since AI doesn't keep up with ship production now this is a waste of resources. That said, AI will still build Anchorage stations by about 2210-15, even a couple of them sometimes. If in 2.2.4 by 2220 AI had at least 1.2k fleet power and top non-advanced AIs had 1.6k, then in 2.2.5 AI fleet power averages around 700-800 by 2220.
![how to play stellaris 2.2.4 how to play stellaris 2.2.4](https://i.redd.it/ubp6g9awiue21.jpg)
AI no longer burns his early alloy stockpiles on corvettes. So I do consider that this behavior is at least partially intended.īefore AI early game went with fast Alloys and amassed fleets. This is a significant difference from 2.2.4 because there most planets typically have 2 soldier garrison. Each Precinct House offers +4 garrison, so it's not uncommon to see 12-16 size garrison on each planet.
![how to play stellaris 2.2.4 how to play stellaris 2.2.4](https://i.redd.it/i64dzbnfwux11.png)
There isn't any logical explanation except trying to protect from planetary invasions. People that keep mentioning that AI spams Precinct Houses aren't exaggerating it. Just as at that time it's a huge galaxy observer game on captain with scaling off and normal agression. Now that's 2.2.5 is in testing I decided to conduct a similar observation. You might remember my thread that goes into AI behaviour in 2.2.4.